RenderFigure is an independent architectural visualization studio.
In architecture, the figure is the drawing that explains the idea — the one image that makes a building understandable before it exists. We make those.
A render is not a picture of a building. It is an argument for it.
Profile
RenderFigure was founded by Eslam Mohamed Ibrahem, an architect by training who has spent his career making images of buildings rather than the buildings themselves.
The studio runs on European production experience. Before starting it, he was a Senior 3D Artist at Brick Visual in Budapest and Project Lead at Bucharest Studio, where he ran projects end to end and led teams of up to six artists. That work adds up to more than 40 projects and around 600 final images: housing, towers, interiors, and masterplans, for clients including Omniyat in Dubai.
We work with clients across Europe and the Gulf, one hour ahead of Central European time. That is a full working day of overlap, not a handover.
The studio is small on purpose. The person you brief is the person who makes your images. Nothing gets passed to a production floor, and nothing gets lost along the way.
What we make
Large projects. Towers, masterplans, and full developments. A complete set of images that follows a scheme from the first approach view to the interior detail, plus the film and campaign assets that go with it.
Smaller projects. A single house, a competition entry, or one hero image that has to carry a lot. These are often the most interesting briefs we get, and we price them to be possible.
Beyond stills. Film and animation, post-production and grading, and art direction for a full campaign, held to the same standard as the stills rather than treated as an add-on.
We start from whatever you already have: 3ds Max, Revit, SketchUp, Rhino, or CAD drawings.
How we work
Brief. We start with the goal, not the geometry. Who the images are for, what they need to prove, and when you need them.
References. We agree camera angles, light, and mood before production starts, as a set of references. Nothing important gets decided after rendering has begun.
Drafts. Work arrives at fixed checkpoints, not whenever it happens to be ready. You always know what stage your project is at.
Feedback. Comments go as markup on the image itself and are tracked until they are resolved, so nothing gets buried in a long email chain.
Delivery. Final images in the sizes and formats you actually need: print, web, social crops, and presentation.
Contact
Work with the studio. Send the drawings, the deadline, and what the images are for. You'll get a reply within one business day, with a realistic schedule and price — or an honest no if the timing doesn't work.
Courses
RenderFigure also teaches archviz in Arabic — 3ds Max, Corona and V-Ray, taught from real production work. See Courses.
Capacity
The studio takes a limited number of projects at a time so that each one gets proper attention. If we can't take yours, we'll say so quickly rather than let it sit.
